I modeled this Ogre for a SKY TV commercial. I was responsible for the polygon modeling, ZBrush sculpt, blendshapes and UVs. I also did the base texture for the body witch was tweaked and enhanced by my friend Fabio Sciedlarczyk.
https://www.artstation.com/fabio_scied
Fabio was also responsible for the shaders, texture, grooming, lights and render. Rigging was done by Danilo Pinheiro and animation by Jonathan Bento and Alexandre Martins.
Ogre SKY - Turntable
Ogre SKY - Wireframe
Ogre SKy - Final Edited
Sky Ogre - shot 01
Sky Ogre - shot 02
Sky Ogre - shot 03
Sky Ogre - shot 04
Sky Ogre - shot 05
Sky Ogre - shot 06
Sky Ogre - shot 07