I modeled this Ogre for a SKY TV commercial. I was responsible for the polygon modeling, ZBrush sculpt, blendshapes and UVs. I also did the base texture for the body witch was tweaked and enhanced by my friend Fabio Sciedlarczyk.
Fabio was also responsible for the shaders, texture, grooming, lights and render. Rigging was done by Danilo Pinheiro and animation by Jonathan Bento and Alexandre Martins.